planwren

Code-first buff/debuff engine for Godot 4.3+: ticks, stacking, immunity, modifiers, save/load.
Runtime input rebinding for Godot 4.3+: capture, conflicts, save/load, menu, tests. Pure GDScript, MIT.
Code-first day/night clock for Godot 4: phases, signals, skip/sleep, 2D tint, saves. Tested on 4.3 and 4.4.1.
Code-first vendor/shop system for Godot 4: buy, sell, stock, restock, timed deals, saves. Tested on 4.3 and 4.4.1.
Shaped + shapeless crafting for Godot 4.3+. Stations, timed queues, unlocks, save/restore. 239 tests. Pure GDScript.
Weighted, seeded loot tables for Godot 4.3+. Magic find, pity timers, nested tables, drop simulation, save-safe RNG.
Code-first weather state machine with seeded forecast, 2D/3D particle drivers and save/load.
Clock, calendar, alarms and 2D/3D day-night lighting for Godot 4. Standalone GDScript.
Godot 4.3+ branching dialogue: Resource stories, node-local runner, typewriter box. No autoloads. MIT.
Inspector-first achievements with toasts, a gallery panel, and standalone persistence - pure GDScript, no autoloads.
Drop-in enemy brains, wave spawners and editor tools for Godot 4, in 2D and 3D.
Stats, XP, levels, and skill trees for Godot 4 - with drop-in UI and an editor dock. Zero autoloads, pure GDScript.
A complete save/load system for Godot 4 - multi-slot saves, encryption, backups, migration, menu UI. Zero autoloads.
No-code quest system for Godot 4: 8 objective types, chains, quest log + tracker UI, save/load. Zero autoloads.